Class GPUComputePassEncoder
- Namespace
- CSharpToJavaScript.APIs.JS
- Assembly
- CSharpToJavaScript.dll
The GPUComputePassEncoder interface of the {{domxref("WebGPU API", "WebGPU API", "", "nocode")}} encodes commands related to controlling the compute shader stage, as issued by a GPUComputePipeline. It forms part of the overall encoding activity of a GPUCommandEncoder.
[Value("GPUComputePassEncoder")]
public class GPUComputePassEncoder
- Inheritance
-
GPUComputePassEncoder
- Inherited Members
Remarks
A compute pipeline contains a single compute stage in which a compute shader takes general data, processes it in parallel across a specified number of workgroups, then returns the result in one or more buffers.
A GPUComputePassEncoder object instance is created via the BeginComputePass(GPUComputePassDescriptor) property.
-The WebGPU API
Constructors
GPUComputePassEncoder()
public GPUComputePassEncoder()
Methods
DispatchWorkgroups(ulong, ulong, ulong)
The dispatchWorkgroups() method of the
GPUComputePassEncoder interface dispatches a specific grid of workgroups to perform the work being done by the current GPUComputePipeline (i.e., set via SetPipeline(GPUComputePipeline)).
[Value("dispatchWorkgroups")]
public GlobalObject.Undefined DispatchWorkgroups(ulong workgroupCountX, ulong workgroupCountY = 0, ulong workgroupCountZ = 0)
Parameters
Returns
Remarks
DispatchWorkgroupsIndirect(GPUBuffer, ulong)
The dispatchWorkgroupsIndirect() method of the
GPUComputePassEncoder interface dispatches a grid of workgroups, defined by the parameters of a GPUBuffer, to perform the work being done by the current GPUComputePipeline (i.e., set via SetPipeline(GPUComputePipeline)).
[Value("dispatchWorkgroupsIndirect")]
public GlobalObject.Undefined DispatchWorkgroupsIndirect(GPUBuffer indirectBuffer, ulong indirectOffset)
Parameters
Returns
Remarks
End()
The end() method of the
GPUComputePassEncoder interface completes recording of the current compute pass command sequence.
[Value("end")]
public GlobalObject.Undefined End()
Returns
Remarks
SetPipeline(GPUComputePipeline)
The setPipeline() method of the
GPUComputePassEncoder interface sets the GPUComputePipeline to use for this compute pass.
[Value("setPipeline")]
public GlobalObject.Undefined SetPipeline(GPUComputePipeline pipeline)
Parameters
pipelineGPUComputePipeline